
*start

;^C}[
timer_init

Aj[VeXg\

lsp 0,":c;>100,100,#0000FF",0,0
lsp 1,":c;>100,100,#FF0000",540,0

;hׂ`ɑΉĂȂONS̏ꍇ
;lsp 0,":c;test.bmp",0,0
;lsp 1,":c;test.bmp",540,0

;Aj[Vo^1
ani_add ani_type_move,0,0,0,540,380,2000
;1000ms҂
ani_wait 1000
;Aj[Vo^2
ani_add ani_type_sinmove,1,540,0,-540,380,2000

;Aj[VI邩ANbNΔ
for %100=0 to 1 step 0
	ani_delay2 100,%102
	if %102 == 1 break
	mov %101,1
	ani_isact %101
	if %101 == 0 break
next
;NbNŔꍇ̓Aj[VI
ani_stop 0:ani_stop 1:print 1

Aj[VeXg~\

end
